Most Flash developers know of Five3D and Vectorvision – the 3d “engines” based on vector graphics. They gained a lot of popularity and for good reason. I have used them frequently, and I will continue using them on specific projects, they are awesome!
I just developed a small demo using my own 3d vector drawing tool – not nearly as large and useful as the others, but for small animations and really simple stuff, it’s a quick way to draw in 3d without using other libraries and without Flash converting everything to bitmaps. And it just feels nice to know what your code actually does.
To be honest, I tried using Matrix3D but ended up with a simple solution of using “local3DToGlobal” – which works great, but I suspect it being a bit slow – if anyone has insight on this please post a comment.
Check out this small demo with three objects inside.
In this demo I tried building a house – but as you can see there is no z sorting!
This demo has vector drawn text – using the same font classes as Fived3D/Vectorvision/Papervision
Shading can be applied easily, which is pretty cool for simple shapes.
It’s made really simple so it’s easy to use (and low in filesize of course), I’ll post the code soon when I get it cleaned up a bit.