Most Flash developers know of Five3D and Vectorvision – the 3d “engines” based on vector graphics. They gained a lot of popularity and for good reason. I have used them frequently, and I will continue using them on specific projects, they are awesome!
I just developed a small demo using my own 3d vector drawing tool – not nearly as large and useful as the others, but for small animations and really simple stuff, it’s a quick way to draw in 3d without using other libraries and without Flash converting everything to bitmaps. And it just feels nice to know what your code actually does.
To be honest, I tried using Matrix3D but ended up with a simple solution of using “local3DToGlobal” – which works great, but I suspect it being a bit slow – if anyone has insight on this please post a comment.
Check out this small demo with three objects inside.
In this demo I tried building a house – but as you can see there is no z sorting!
This demo has vector drawn text – using the same font classes as Fived3D/Vectorvision/Papervision
Shading can be applied easily, which is pretty cool for simple shapes.
It’s made really simple so it’s easy to use (and low in filesize of course), I’ll post the code soon when I get it cleaned up a bit.

Today we finally launched the new website for the talented guys Nicolai Villads and Peter Ammentorp – aka. VplusA. Their site showcases their fantastic work, go have a look for yourself.
- Design by VplusA. Flash animations/development by me!
Take a look here
Beside that I have also been involved in the album cover design for Danish band Dreamville. I did art direction, Nicoline Graversen did the layout and illustrations and Morten Germund took the amazing photos.
Take a look here

Some time ago I promised to share the source code behind some of the Kenneth Elgaard website. I have had some requests since then, and I’m sorry it took so long, but now I have the code ready!
The advantage in this solution (in my opinion) is the ability to utilize Flash Player 10 native 3d, instead of standard 3d engines. Not that Aways3D, Papervision etc. aren’t great, but for really simple stuff (like this), it’s nice to be in control of all the code, and of course not add extra kb. to the filesize. Another benefit is the ability to resize these 3d objects runtime, in this example the cube is always the same width/height as the entire stage – just like the website I did for Kenneth Elgaard. (Please notice though that the cube is pushed back on the z axis – that’s why it doesn’t fill out the screen!)
This example also uses simple shading on the sides.
Check this example out and try moving the cube around and scaling the browser window.
Download source here