Since 2014 I have worked as lead frontend developer on more than 30 product- and campaign sites for B&O Play and various agencies.
Next to this, we relaunched the entire website in 2015 with a new responsive design. This meant developing new modules (integrated with Sitecore) and reproducing old modules and pages. I built a bunch of custom galleries, menus, charts, advanced product selectors and much more.
I also contribute with concept-, UX- and interaction designs.
The websites have received numerous awards and global attention.
Made with Magic People Voodoo People & a little bit of Trouble. Sitecore by Alpha Solutions & some occasional help from Anders Hallundbæk. Special credits to Asbjørn & Søren for bringing me on board - you guys rock!
Visit beoplay.com or unfold the beautiful SS17 site or maybe get up close to the Portraits site.
See some of the Awwwards we received.
For this brand new Wild Life Centre I was commissioned by Spekter to work on a series of installations. I was in charge of the production of:
- 4 Kinect (3D camera) experiences
- 3 touchscreen apps
- a wall projected app (controlled by a tablet)
- a quiz screen with physical buttons (bear paws)
- a website
I delivered complete interaction designs and developed all the installations. I also setup remote access and a 24 hour power save schedule for each PC.
I hooked up with Playdate-Studio to create this unique fashion website for Opsundbay, a new Danish luxury label.
We developed a concept of getting up close instantly and showing the brilliant details of the products in high resolution. We implemented an original interaction paradigm of mixing scroll and pan to give a fantastic overview and a luxurious experience of each product.
The nice people at Stupid Studio asked me to help them develop this little web game. It's part of a campaign from The Danish Broadcasting Corporation (DR) aimed towards bullying in primary schools.
The game features a bunch of different levels/situations in which the user can select different solutions. It all adds up to a final diploma telling you just "how nice you are".
The guys from momlookwhatimade asked me to code this simple but very original (responsive) browser game.
The concept is simple: ”Who's the fastest scroller in the digital world”. So far more than 4 million visitors have accepted the challenge!
Here’s a reel of some of the many installations I have worked on since 2010. They involve both single- and multitouch applications, camera tracking (Kinect) and multiuser experiences.
Get in touch if you are interested in projects like these and let’s have coffee.
Full descriptions are available on request.
Storm P, Kattegatcentret, SMK & Kolding Library were developed for the amazing team at Redia.
Jens Olsens World Clock was made with ATWTP, Festo was developed for Fox on the Run and the educational floor games were made with WizeFloor.
The oldest, and one of the most respected advertising agencies in Denmark, Nørgård Mikkelsen, asked me to help with the frontend development of their new website.
I worked closely together with the UX & Design team and developed prototypes for interactions and motion.
I then built the entire website with a solid focus on animations and great user experiences.
The LandRush Project explores the impact of large-scale agro investments on rural economies and land-rights, the boom of renewable fuels, the reallocation of land and the future of agriculture around the world.
Photographers Uwe H. Martin and Frauke Huber asked Søren Smidt and I to create an interactive iPad experience to be used as part of the worldwide exhibitions.
KLM wanted to share the success of their mobile booking campaign and asked Booreiland to deliver that story in an inspiring and dynamic way.
They kindly asked me to do the frontend development and animations for the responsive website. All animations were designed with mobile-first in mind.